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Thread Statistics | Show CCP posts - 5 post(s) |

Gizznitt Malikite
Agony Unleashed Agony Empire
139
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Posted - 2012.01.20 19:13:00 -
[1] - Quote
Self-Implosion Module:
A module that when activated, destroys all cargo and instantly self destructs the ship. |

Gizznitt Malikite
Agony Unleashed Agony Empire
139
|
Posted - 2012.01.20 23:51:00 -
[2] - Quote
WH destablizer bomb:
A bomb or something that when launched at a WH, radically alter's the WH duration and Mass limits. An important feature of this, is that showing info on the WH gives NO RELIABLE information anymore. Essentially, launch this into the wh, and you don't know if it will last 1 hr or 72 hrs, you don't know if it can take 1 frigate, or a carrier...
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Gizznitt Malikite
Agony Unleashed Agony Empire
140
|
Posted - 2012.01.21 01:10:00 -
[3] - Quote
Mars Theran wrote:Gizznitt Malikite wrote: WH destablizer bomb:
A bomb or something that when launched at a WH, radically alter's the WH duration and Mass limits. An important feature of this, is that showing info on the WH gives NO RELIABLE information anymore. Essentially, launch this into the wh, and you don't know if it will last 1 hr or 72 hrs, you don't know if it can take 1 frigate, or a carrier...
A little overpowered perhaps, but something like this would be cool. Stealth Bomber deployment method, and one of two types. The first makes it impossible to get a stable reading off the wormhole and makes it inherently unstable; the second causes the wormhole to reduce mass drastically, potentially collapsing it. Given a combination of both, or 2-3 of the second, even a C6 Wormhole with maximum mass could be brought down in theory. Works for both attackers and defenders.
I'm not a fan of a bomb that reduces mass in a predictable manner. I think to reliably close a WH, you need to risk sending big ships through it. If you can do it with a bomb, people will no longer risk capital ships to close a WH.
The only solution I can think of that works, is a bomb that can increase or decrease its mass and duration randomly, preferable towards the extremes. |

Gizznitt Malikite
Agony Unleashed Agony Empire
140
|
Posted - 2012.01.21 03:05:00 -
[4] - Quote
Mars Theran wrote:
edit: I might add, that it's almost guaranteed that the people who live there, will use this tool much more effectively than those who wish to play games with them.
Thats the POINT!!!! This is designed as a weapon... Absolutely.... and that's what exactly how I want it to be used...
WH'ers are much more understanding of WH mechanics, and are much more likely to know how to use this as a weapon effectively. I don't want to give WH dwellers a tool to safely close WH's (<- That's just lame and boring) ... I want to give EVERYONE a tool to **** with any WH so those that use the WH can be caught off-guard.
Ideally, this weapon would be used so a WH would collapse with people split up or trapped on the "wrong" side. The problem is, if we only have a weapon that straight up "removes mass or time", it will be used extensively to safely close WH's and make W-Space residents safer. This must be avoided, and so the bomb must alter the WH's attributes randomly up or down.
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Gizznitt Malikite
Agony Unleashed Agony Empire
146
|
Posted - 2012.01.24 21:22:00 -
[5] - Quote
Decoy Ship
An Anchorable object that mimics a player's ship. On everyone's overview/scan it has the same pilot name, ship type, and ship name of the pilot/ship that anchored it.
Give it static HP and Signal strength (for scanning).
Single use.... once deployed, it lasts for ?60-120 minutes?, or until destroyed. |

Gizznitt Malikite
Agony Unleashed Agony Empire
147
|
Posted - 2012.01.24 23:24:00 -
[6] - Quote
Miss Whippy wrote:Here's a proper idea.
Repulsion Modules: These modules would create a directed burst of a repulsion wave that would effectively bumb a ship 10 to 20km away. No more station docking games!
EDIT: to make it fairer, it could only work on ships that are still or barely moving.
Well timed, this would be devastating in many situations... I would suggest restrictions to certain ship classes, module cycle times, and/or other limits. |

Gizznitt Malikite
Agony Unleashed Agony Empire
158
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Posted - 2012.01.27 07:14:00 -
[7] - Quote
Player Created Incursions
An anchorable Player Incursion Device (PID) that, when successfully onlined, alters the entire system in a manner similar to incursions (Reduced bounties, reduced ship resistances, reduced damage output, etc).
This device would be used to drive conflict, by forcing the locals to respond to an onlining PID or face system-wide penalties for several hours. To balance it, when onlining it creates a warpable beacon for anyone to warp to, it has limited HP, is moderately priced, but requires a quick response before it starts altering the system. |

Gizznitt Malikite
Agony Unleashed Agony Empire
175
|
Posted - 2012.02.01 18:17:00 -
[8] - Quote
Kla Samon had an idea I though worth mentioning here:
Decoy Container
Essentially, a cargo container that you can configure to contain "fake" goods.
Uses: 1.) Its primarily an obfuscate and/or bait tool to mess with suicide hauler gankers. 2.) It could be a new scam-contract tool.
To balance it, any scans and/or contracts that show the decoy-container's contents, should also list the decoy container. |

Gizznitt Malikite
Agony Unleashed Agony Empire
685
|
Posted - 2012.10.23 20:19:00 -
[9] - Quote
Callduron wrote:Deployable decloaking field
[Consumable, terrain transforming]
This anchorable module pulses an area effect decloaking aura that will uncloak all ships within a certain radius as if they had moved within 2km of an object in space. Once anchored it cannot be unanchored and will decay, falling to pieces and destroying itself after a certain time period.
Small 15 km radius Medium 25 km radius Large 40 km radius
Tech 1: 15 minutes Tech 2: 25 minutes
Gossip in seedy cantinas has it that certain pirate factions have developed more potent versions of these devices.
If this can be deployed at Stargates, it will essentially destroy the primary use of covert cloaking ships.... no.... |

Gizznitt Malikite
Agony Unleashed Agony Empire
799
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Posted - 2012.12.10 18:32:00 -
[10] - Quote
Extend the ability of Cargo Scanners to Scan the contents of POS modules like corp hangars, silos, Labs, etc... |
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